Entry tags:
◣ august event plotting ◢
AUGUST EVENT PLOTTING ❀
CONTENT WARNINGS: SUICIDE, GORE (let us know if we missed something and should update this!)
For the ease of mod-processing, please KEEP ALL QUESTIONS TO THE MOD QUESTIONS HEADER. The other sub-headers are for SIGN-UPS ONLY.
☆ We don't expect anyone to be helpless during these events, either! Characters are also welcome to escape! They are being held in underwater caverns with breathable air pockets. Keep in mind, as characters have their powers suppressed during this part, they'll need to use ingenuity and determination to get out! Some things to consider: how will they navigate the underwater tunnels and caverns? How will they get out of the restraints? Will they try to distract or overpower their captors, is anyone planning on staying behind as a sacrifice? Is there a way to use the empathic connection against their enemies?
For the ease of mod-processing, please KEEP ALL QUESTIONS TO THE MOD QUESTIONS HEADER. The other sub-headers are for SIGN-UPS ONLY.
❀ TIMELINE
A calendar of events and deadlines is as follows:
Please note that event elements may have deadlines, so it's a good idea to prioritize your plotting based on those deadlines.
DATES
08/21 - All responses to mod headers due
08/22 - Flooding & power outage
08/23 - Rationing & repairs begin
08/24 - Desalination plant mission leaves
08/26 - Hatchlings are kidnapped by aliens
08/?? - Rescue mission?
08/21 - All responses to mod headers due
08/22 - Flooding & power outage
08/23 - Rationing & repairs begin
08/24 - Desalination plant mission leaves
08/26 - Hatchlings are kidnapped by aliens
08/?? - Rescue mission?
Please note that event elements may have deadlines, so it's a good idea to prioritize your plotting based on those deadlines.
❀ THE EVENTS
FLOODING & POWER OUTAGE
Over the course of August, the flooding escalates. The monsoons worsen without relief, and the basecamp suffers moderate flooding. (It's clear, and many NPCs will note, that the flooding would have been worse if so much attention hadn't gone to fixing those sinkholes.) The flooding will soil some of the food stores, leading to MEAL RATIONING. Characters who aren't doing manual labor will receive one meal per day, and characters who are will receive two. Feel free to share!
The electrical grid also gets fully overloaded. The rolling blackouts turn into one, long BLACKOUT that leaves the base dark and mired in standing water. Nothing connected to the grid will come online. Vidar has donated his Gundam's core, but there are talks about whether or not it should be hooked to the grid to supplement or saved for the Desalination Plant.
The power loss also hit the DESALINATION PLANT, which means that what little water is coming through the pipes is non-potable. Early water restrictions come in the form of 'save water, shower together' messages — though little 3-minute showers aren't exactly the stuff of romance — but after the grid problem is diagnosed, there will be no running water in the basecamp. Emergency water rations for drinkable water are strictly limited, and while engineering is busy, the aid station folks are looking at collecting rainwater and neutralizing acid to make it drinkable.
A few notes:
THE DESALINATION PLANT
Childe assembles a mission to head for the desalination plant. This will largely be made up of Hatchlings, because the rest of the basecamp have been doing their assigned jobs locally for years.
Inside the desalination plant's control room, participants in the mission will come across BODIES OF ADAMANT SURVIVORS killed by gunshots. The SOLE SURVIVOR cannot be spoken to or reasoned with — she simply repeats the phrase 'ran out of bullets.'
It will take 3-5 DAYS OF DANGEROUS MECHANICAL WORK TO RESTORE POWER. The darkened plant is maze-like, and characters may get lost or suffer injury.
A few notes:
DARK WATER
A strange new species of alien appears at the Desalination Plant and kidnaps a number of the Hatchlings who came to help. Those who are kidnapped are brought back to an oceanside cave full of these creepy, eyeless humanoids with piranha teeth. Kidnapped characters are held in dark underwater caverns, bound and — for those with powers — completely bereft of them. Characters are taken from the caverns by these creatures and brought to a secondary location, where they are subjected to tortures both physical and mental (by way of empathic projections). As these aliens are empaths, other characters may find themselves feeling what their fellows feel.
A few notes:
Over the course of August, the flooding escalates. The monsoons worsen without relief, and the basecamp suffers moderate flooding. (It's clear, and many NPCs will note, that the flooding would have been worse if so much attention hadn't gone to fixing those sinkholes.) The flooding will soil some of the food stores, leading to MEAL RATIONING. Characters who aren't doing manual labor will receive one meal per day, and characters who are will receive two. Feel free to share!
The electrical grid also gets fully overloaded. The rolling blackouts turn into one, long BLACKOUT that leaves the base dark and mired in standing water. Nothing connected to the grid will come online. Vidar has donated his Gundam's core, but there are talks about whether or not it should be hooked to the grid to supplement or saved for the Desalination Plant.
The power loss also hit the DESALINATION PLANT, which means that what little water is coming through the pipes is non-potable. Early water restrictions come in the form of 'save water, shower together' messages — though little 3-minute showers aren't exactly the stuff of romance — but after the grid problem is diagnosed, there will be no running water in the basecamp. Emergency water rations for drinkable water are strictly limited, and while engineering is busy, the aid station folks are looking at collecting rainwater and neutralizing acid to make it drinkable.
A few notes:
☆ The flooding has also damaged a section of the bunks, which means BUNKMATES. Hatchlings will be paired together. Feel free to comment under out BUNK BUDDIES header by the 21st to get assigned a randomized bunkmate, or choose your own!
☆ The floodwater seems to have washed in some kind of unusual pollen... Anyone who comes into direct skin contact with the flood water may risk, in addition to the skin irritation from our last log, a lowered inhibition that leads to brutal honesty. The world is your bartender-cum-therapist, and it's time to trauma dump!
☆ Any Hatchlings who want to help restore power OR help collect and neutralize acid rain should sign up under our FLOODING AND POWER OUTAGE header by the 21st.
☆ The floodwater seems to have washed in some kind of unusual pollen... Anyone who comes into direct skin contact with the flood water may risk, in addition to the skin irritation from our last log, a lowered inhibition that leads to brutal honesty. The world is your bartender-cum-therapist, and it's time to trauma dump!
☆ Any Hatchlings who want to help restore power OR help collect and neutralize acid rain should sign up under our FLOODING AND POWER OUTAGE header by the 21st.
THE DESALINATION PLANT
Childe assembles a mission to head for the desalination plant. This will largely be made up of Hatchlings, because the rest of the basecamp have been doing their assigned jobs locally for years.
Inside the desalination plant's control room, participants in the mission will come across BODIES OF ADAMANT SURVIVORS killed by gunshots. The SOLE SURVIVOR cannot be spoken to or reasoned with — she simply repeats the phrase 'ran out of bullets.'
It will take 3-5 DAYS OF DANGEROUS MECHANICAL WORK TO RESTORE POWER. The darkened plant is maze-like, and characters may get lost or suffer injury.
A few notes:
☆ Hatchlings may choose whether or not to go, but if you OOCly want your character to go and they wouldn't ICly, you may say Childe persuaded them. She won't be forcing anyone. Anyone who doesn't go will be staying behind to help at the basecamp.
☆ If your character is going on the Desalination Plant mission, they will not be able to sign up under the Power/Outages header. Please bear in mind that your character can only be in one place at a time!
☆ If your character is going on the Desalination Plant mission, they will not be able to sign up under the Power/Outages header. Please bear in mind that your character can only be in one place at a time!
DARK WATER
A strange new species of alien appears at the Desalination Plant and kidnaps a number of the Hatchlings who came to help. Those who are kidnapped are brought back to an oceanside cave full of these creepy, eyeless humanoids with piranha teeth. Kidnapped characters are held in dark underwater caverns, bound and — for those with powers — completely bereft of them. Characters are taken from the caverns by these creatures and brought to a secondary location, where they are subjected to tortures both physical and mental (by way of empathic projections). As these aliens are empaths, other characters may find themselves feeling what their fellows feel.
A few notes:
☆ No sign-up is needed to be kidnapped!
☆ However, hatchlings who aren't kidnapped may need to stage a rescue. We invite you to comment under the DARK WATER heading if you plan for your character participate in a rescue. Please provide a description of your characters' skills and approach to this task.
☆ However, hatchlings who aren't kidnapped may need to stage a rescue. We invite you to comment under the DARK WATER heading if you plan for your character participate in a rescue. Please provide a description of your characters' skills and approach to this task.
☆ We don't expect anyone to be helpless during these events, either! Characters are also welcome to escape! They are being held in underwater caverns with breathable air pockets. Keep in mind, as characters have their powers suppressed during this part, they'll need to use ingenuity and determination to get out! Some things to consider: how will they navigate the underwater tunnels and caverns? How will they get out of the restraints? Will they try to distract or overpower their captors, is anyone planning on staying behind as a sacrifice? Is there a way to use the empathic connection against their enemies?
❀ PLOTTING
We have provided the following form to help you get started plotting! These forms should be posted as their own top-level comments (in direct reply to the entry). Please save the mod-posted sub-headings for SIGN-UPS ONLY.
MOD QUESTIONS
Re: MOD QUESTIONS
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2. will people be able to text/message/etc. between basecamp and desalination plant? i'm not sure the state of network things in the midst of the blackouts.
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If we're going to the desalination plant, do we need to sign up anywhere? Is there a deadline? (Is it assumed we'll succeed in repairing or should we be planning out how to do so?)
& When are rescue plans/sign-ups due for the dark water prompt?
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FLOODING AND POWER OUTAGE
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BUNK BUDDIES
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Re: BUNK BUDDIES
Balthier is probably pretty cheery, but someone who just wants peace and quiet would be funny.
Tina is gonna be a disaster and want you to do a sleepover with her but probably threaten you with bombs if it doesn't go her way.
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DARK WATER
Re: DARK WATER
I don’t know whether or not his own CRAU empathy abilities (which would also apply to the other CRAUs from the same game, like Ian) would interface with those of the abductors in any interesting way.
Powers-wise, he has a cool wolf, a cool sword, a cool t-shirt (it has three wolves on it so it’s triple cool), experience with strategizing this kind of raid, 6x his normal strength if actively fighting, and the ability to do something functionally similar to “casts Fireball.”
Balthier
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RESTRICTIONS & REPAIRS: He'll be venturing down into the deep dark to do mechanical work on the plant.
BUNK BUDDIES: Nope, he's got his own underground sleeping arrangements!
BRUTAL HONESTY: May admit to the absolute horrors of his canon home-world, which happens to have undergone an alien apocalypse, and how that's absolutely fucking him up.
DESALINATION PLANT: He'll be venturing down into the deep dark, as his skills and his power are perfect for this type of emergency.
DARK WATER: Annnd he will 110% be getting kidnapped; getting his powers stripped away and being taken by aliens is gonna be...
real...
bad, folks. It's gonna be real bad.
NOTES: I loves me some horror, so whether it's the traumatic confessions, the navigating the dark ass horror maze, or the getting kidnapped, either way imma ham up the spooks. Join me pls. Rescue this sad fool, he is not an action hero. He is just a nerd.
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RESTRICTIONS & REPAIRS: He'll be helping with acid neutralization in the aid station and he'll be covering extra shifts for people to make up for short hands during repairs.
BUNK BUDDIES: The griffin might compete for space or get pouty for being kicked out but I'd love to make some new or expand on existing CR with a bunkmate situation.
BRUTAL HONESTY: I am very down for this. He's got a lot bottled up about his life back home (missing sister, pregnant fiancée) and anxiety about being stuck here.
DESALINATION PLANT: He can haul supplies and follow directions for basic tasks to help out.
DARK WATER: Let's go with kidnapped on this one. I can see him either staging a break-out and/or jumping in front of the torture bullet to save someone else. Whatever he ends up doing, he'll try to help his fellow captives however he can.
NOTES: Someone will need to take care of Crow while Alex is underground.
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CR MEME LINK: HERE.
RESTRICTIONS & REPAIRS: --
BUNK BUDDIES: sure, i'm open.
BRUTAL HONESTY: wanna know what his real name is, and why he's going around with a code name? it sucks being alive
DESALINATION PLANT: he'll help out as security; he's also been in the adamant twice. he's rather interested in the vessel.
DARK WATER: rescuer. theeeeee gundam is 20ft tall and can't fit into underground caverns. that being said, he can take a skid to get people out of there.
NOTES: if it's easier to plot over discord i'm open to that too!
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CR MEME LINK: here
RESTRICTIONS & REPAIRS: alina will be dedicating homemade sunlight to the repair effort!
BUNK BUDDIES: she's gonna be bunking with the monster boyfriend which will put her in a very good mood to bite someone's head off. happy to Cause Turmoil in any cr because of her bad mood.
BRUTAL HONESTY: i will have alina affected if anyone is interested in: (1) r/relationships post: help! my boyfriend is a centuries-old genocidal eldritch abomination. how can i convince him to Please Not Enslave Me to the Genocidal Cause?, (2) my ex-boyfriend ghosted me when we found out i'm a saint and now i don't trust anyone, and other hits like (3) i plan to flee to the thessyx homeland as soon as i'm reasonably allowed.
DESALINATION PLANT: not going because i'm gonna send yennefer.
NOTES: happy to do texts between basecamp and desalination plant folks if that's an option? not sure the status of comms in the blackout.
YENNEFER OF VENGERBERG;
CR MEME LINK: here
RESTRICTIONS & REPAIRS: she'll be heading out on the mission, so any of her help will be short-lived.
BUNK BUDDIES: will be shacking up with jon snow and making snide remarks about the sex they aren't having at every venture specifically to embarrass him
BRUTAL HONESTY: come enjoy traumatic history such as: (1) my parents sold me for less than a cow, (2) a man wished his way into being my soulmate and now i don't know if i ever really loved him, and (3) i allowed hogwarts to disfigure me and now i have regrets.
DESALINATION PLANT: yennefer will not be useful for engineering but she'll be here for a light source via magic and for trying to talk down the sole survivor / general defense of group. her general disposition will be "WELL BASECAMP IS A LOST CAUSE it's only a matter of time before they eat each other, might as well venture"
DARK WATER: yennefer will be coming to rescue people and provided rescuers can have their powers will be doing terrifying violence to weird aliens.
NOTES: gimme political things let's cause trouble for the adamant crew
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Balthier is also going be very low after kidnapping, if you want a high conflict engagement with him and Alina. If you want confrontation re: monster boyfriend, I totally can do that. Might make sense after they returned from the other mission and Balthier met him.
I feel like Tina and Alina oversharing would be hilarious but i have no idea how they get into this situation.
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RESTRICTIONS & REPAIRS: He will try to help early on, especially with manual labor, but the desalination plant mission is a much better way of getting killed, so he’s opting for that.
BUNK BUDDIES: Please go read Yennefer’s header and laugh at his misfortune.
BRUTAL HONESTY: Jon will be affected. Common refrains will be “being a bastard is terrible” and “ice zombies,” with a new verse of “the woman I love keeps disappearing” and possibly “I got assassinated once and I did not like it, but I’m also not always convinced that I like being alive since then.” We’ll see where the mood takes us.
DESALINATION PLANT: He’ll go. He’d try to talk to the survivor (and actually has some experience with this kind of situation). Jon has a cool sword, a cool wolf, 3-6x what his normal strength would otherwise be, and the ability to cast Fireball if he’s in a fight.
DARK WATER: Rescuer!
NOTES: Hello, naughty aliens, it’s murder time!
Joking aside, Jon’s inclinations are to make peace and/or walk away before someone gets hurt, but you can’t always negotiate; sometimes violence is the answer. He will be interested in trying to find out why people are being kidnapped.
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RESTRICTIONS & REPAIRS: he will be ATTEMPTING to assist with the power restoration; feel free to "accidentally" use him as an electricity conduit
BUNK BUDDIES: PLEASE
BRUTAL HONESTY: claptrap usually communicates via grandiose half-truths or just straight up denial, so this is a good time to get a straight answer from him :')
EIVOR WOLF-KISSED;
RESTRICTIONS & REPAIRS: she will help gather water at first, but.... see below
DESALINATION PLANT: since eivor is technologically stupid, she will be coming along for protection purposes (and to be a pack mule if needed. she stronk)
DARK WATER: let's go with rescuer :o
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Balthier will be on the desalination and get kidnapped. Happy to do something with Eivor there. He'll be oversharing and rattled after the kidnapping.
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CR MEME LINK: Link
RESTRICTIONS & REPAIRS: Balthier will initially abandon aid station (minus his regular healing rotations) to try to help with repairs. While he was an excellent mechanic at home, his is magick-based so he's only so-so, though he takes orders well and likes to keep busy.
BUNK BUDDIES: hit me up. I don't have a goal for this but happy to (a) annoy/make your character awkward (b) have weird flirting tension (c) awkwardly become a parent figure (d) other options your into
BRUTAL HONESTY: (a) I killed my dad like a month ago and I'm not actually over it (b) I kind of hate myself for not telling the girl (read: queen) I like that I liked her (c) I'm also SUPER not over my mom leaving when I was like 10 (d) I LOVE THAT I MADE NEW FRIENDS BUT WHY EVERY BODY ELSE GOT SOME FRIEND FROM THEIR HOME WORLD
DESALINATION PLANT: Balthier will go along. He will offer his hovcraft for supplies and/or carrying the injured. He is also good at navigating in the dark, getting into tight spaces, and managing others.
DARK WATER: Balthier will get kidnapped. This happening alone already sets him off, and the emotional torture will particularly hit his shitty dad memories. He'll start having trouble telling them apart from fake "memories" with his friends from home leaving him or being hurt. He may or may not escape on his own, but he's incapacitated. He will attempt to reach others. Not having access to his magic will make him feel immensely helpless and vulnerable even after this is over.
NOTES: Balthier has been a really good leader and fairly stable since getting here. Time to push the vulnerability and isolation buttons. He will be very vulnerable and oversharing after being kidnapped; if you want trauma bond CR lemme know!
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Tina;
INFO: manic pixie explosions
CR MEME LINK: Link
RESTRICTIONS & REPAIRS: Tina will WANT to help with the grid but after getting bored and working on exploding things instead is slapped with water purifying duty. It's boring as shit; if someone can keep her entertained, she'll do it diligently.
BUNK BUDDIES: PLEASE. She will make you have a sleep over and correct you when you get it wrong.
BRUTAL HONESTY: (a) you're ugly/weird/stupid/funny/really cool/hot
(b) My parents died and then Roland died and then I ended up here WHAT'S THE POINT OF ATTACHING TO NEW HUMANS (c) sometimes I imagine I'm actually a character in [My Little Pony] and this is all a bad dream
DESALINATION PLANT: no
DARK WATER: She would be told not to go
NOTES: I want her to begrudgingly discover she likes helping.
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CR MEME LINK: bloop
RESTRICTIONS & REPAIRS: not his strong suit, but he's happy to pass tools, stand guard, or sit and look pretty until someone tells him what to do
BUNK BUDDIES: he doesn't sleep D8 but what resting he does will likely be in/around the Impala, so consider another hammock freed up
BRUTAL HONESTY: cas is pretty brutally honest already, so this'll be fun. i'd love to have him lay down some hard truths, or irritate the fuck out of someone, so please do hit me up for this one.
DESALINATION PLANT: he's not very good for mechanics and repairing, but he'd be up for going along as muscle.
DARK WATER: For an angel, he gets kidnapped an awful lot. I'm down for Cas going either direction - kidnappee or rescuer
NOTES: hi ilu
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CR MEME LINK: i forgot to do one for him D:
RESTRICTIONS & REPAIRS: yes! this is his bread and butter, he'll be repairing anything that needs repairs
BUNK BUDDIES: luke can pass out basically anywhere, in any position, so anyone's welcome to climb into his hammock with him, he'll just be squinty when he wakes up being spooned by a stranger
BRUTAL HONESTY: this will be Rough with him, so be braced for some not super nice opinions if we go this route in a thread. that said, i'm entirely here for it. He also has a looot of trauma and memories of horror that could come out, so that could be fun to play with too
DESALINATION PLANT: yes!! He just had this conversation with another PC a week ago, so he's ready to go work on this plant.
DARK WATER: Rescuer! His bro is getting kidnapped so Luke's going to be singularly focused on rescue once this occurs.
NOTES: Luke is a new character this month so CR building in general is a big goal
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RESTRICTIONS & REPAIRS: Likely in the fetch-and-carry sort of way, yes. Also in gathering water as an Aid Station worker.
BUNK BUDDIES: She'll be with Matthias, her (now official) boyfriend, or else he'll be very grumpy.
BRUTAL HONESTY: Yes, let's do this. I've got tragic backstory 1, 2, or 3 on offer, as well love story nonsense and some current doubts and opinions.
DESALINATION PLANT: Nina would be willing to go as a healer/helper type if CR was going and wanted help, but it's also pretty clear to her that she's needed at camp as well, so it's kind of just a matter of who gets to her first, really.
DARK WATER: I'd love for her to be able join in a rescue attempt. She's been very out of her zone in healing, and it'd be cool for her to be able to do what Heartrenders really do and then see how she feels about that.
NOTES: I'm really not great at these plotting posts, but I'm definitely down to do stuff! If you'd like to do something with Nina, please hit me up here or on plurk and we can plan out more specific things.
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I have this new thirty and flirty mug I am TRYING TO WEDGE IN SOMEWHERE and I feel like Nina would get the best cackle out of that.
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