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raiamods ([personal profile] raiamods) wrote in [community profile] raiamemes2021-04-30 08:56 pm
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TDM 001


TEST DRIVE MEME 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore.

Please note: FOR THE FIRST 24 HOURS AFTER 'HATCHING', CHARACTERS WILL FEEL WEAK AND ANY POWERS THEY HAVE WILL NOT WORK.

Test drive meme threads can be considered game canon for players who are later accepted and wish to keep their CR. The rescue mission prompt will be a TDM-exclusive, but the other prompts that you see here will also appear on our first game log. There will, of course, be more going on that week.

Please reserve questions about consequences for altering or meaningfully investigating the setting for the first log of the game, where we will have a Mod Questions thread at the top of the log. On this test drive meme, please reserve this thread for clarification and setting questions.

On the first day of reserves (May 10th), only players who participate in the TDM will be allowed to reserve. You must link an AC-length thread from the TDM for early access. Starting on the 11th, any prospective player may submit a reserve. Our hope is that this will avoid overwhelming our reserves.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
☆ Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

☆ Attempts to escape will probably get you tasered. The mods will not facilitate escape-plots/etc on test drive memes. However: if you app and are accepted you are more than welcome to chat with us about the possibility of having escaped or attempted it.

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

You're being allowed to mingle with the others. The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

After a meal — it's hard to say which one you'd call it, since the whole crew is on rotating schedules — you may decide to wander the basecamp. Folks in every department could use a hand. Those willing to help out may get friendlier reception than those who play the tourist. For more info on what else you might find, check out the LOCATIONS page.

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything they see that seems 'human made' will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about going beyond the shade of the dragon's wings. For the sake of the test drive mods will not be facilitating plots that deal with characters going further; we ask that players with an interest in exploring this wait until the game is fully open.

❀ RESCUE MISSION

"There's no time to waste," the woman says breathlessly as she grabs your arm. She pulls you to an augmented reality sand table and you will find yourself standing alongside some of the others you may recognize as having 'hatched' with you. There are murmurs by the Adamant's survivors as they pour over data. Maybe you remember Captain Childe from the stern interrogation she gave you a few days ago, but in any case but she's standing at the edge of the sand table looking at the distance scaled between the enormous huddle of HUD badges — the Adamant's survivors — and a tiny pocket of pulsing green some fifteen kilometers away.

"They knew better," Captain Childe says, rubbing at the bridge of her nose. "They should have been back hours ago."

"Fucking scientists," says a man with a faintly French accent. He is scarred and battle-worn, and looks properly pissed off. He's also sporting several fresh injuries, one of which seems to have warranted the use of a crutch. "They'd lose their heads if they weren't attached. Let them wait out the storm."

"No," the captain says. "They're too close to the Rat Nest. We don't need a repeat of —" she trails off, as if seeing you for the first time. She looks you up and down, and then: "You've been told by now that everyone here has to pitch in. If you know how to fight, be ready in ten minutes. You're our rescue squad." She turns and walks out, and there's an awkward moment where everyone present is looking at you to make a choice.

Ten minutes really isn't a lot of time to get ready to walk into danger. Or maybe you aren't a fighter. Maybe you just don't care. But either way, there are people looking to you. To see how you'll react. To see what you'll do. To see if you belong.

What'll it be, hatchling? Fight or flight? Maybe you ought to start coming up with a plan.

FIELD WORK

There's a cadre of scientists cut off by acid rain. From their last transmission, they were driven into the Rat Warrens — and you've been tasked with rescuing them. Too many members of the Security Team are themselves injured, and none of the remaining ones have experience leading a fire team. Let's hope you do — or at least that you can fake it.

Maybe you've hand-picked your team. Maybe you're just stuck with whoever else was closest. Either way, your companions are some of the people you might recognize as fellow 'hatchlings'. If you know them already — good, you've got a head start on what they might be capable of out in the field, and you can chat about the little things. You know, like the weather. Acid rain, gotta love it.

Either way. You're given few small slabs of surprisingly lightweight alloy that has a sheet of — is that hide from the Leviathan? — stretched across them, to divide up amongst your team. "Helps with the rain," Ensign Porter says, trying to sound cheerful despite the grim set to his jaw. "Just come back in one piece. I kinda feel responsible for you guys, you know?"

Before you know it, you're outfitted for the trip. Weapons (if you didn't have your own) and maybe some medical supplies, handed over with a grimace by Doc Sunya.

So then it's just you, your tiny team and a fifteen kilometer hike. Oh, and the acid rain. Luckily, the shields seem to be keeping it off, but it's hard to hear anything over the impact of the drops. Anyone want to play I never?

Or maybe you think you should make a break for it. This is your first time being outside the Leviathan unsupervised. You've got supplies, and other people with as little to lose here as you do. Maybe you should talk.

THE RAT WARREN

You've made it to the last transmitted location of the scientists. What you find doesn't bode well — one of them seemed to have an arm torn off — at least, you think it's an arm — the way it's been disintegrated by the rain makes it hard to tell.

One thing's certain, though. There are bloodstains leading into the nearby maw of a hole in the ground. There's a putrid odor wafting from it, and the sound of frantic scrabbling.

You have an idea of what might be down there. 'Giant rats with tentacles', Porter had said. Don't let the tentacles grab you, they leave chemical burns that usually result in amputation if they can't be treated immediately. But there's a chance the scientists are still alive, and you need to make your choice.

If you and your small team venture down into the darkness, what happens next is up to you. You'll be encountering hoards of these monsters. The scientists are still alive, but will they stay that way? And more importantly, can you get them back to the Leviathan in one piece?

PCs versus the local fauna, round one, FIGHT!

A few notes:
☆ Feel free to put player characters 'in charge' of the planning/logistics phase. If another PC tags into your thread, you and that player can decide which PC will be 'leading the charge'.

☆ Your character will have: a mini-railgun, a spear (if they don't have their items/weapons from home), a first-aid kit, the acid rain shields, ration bars (that are essentially condensed protein bars — they do not taste good) and one of the smartwatches, which will have a mini holographic HUD displayable on its interface. If your character is the sort to request other things, feel free to assume they received them (within reason — please remember that resource scarcity is the name of the game — feel free to be creative here!).

☆ There are fifteen kilometers to cover. If your character has an ability like superspeed/etc, please keep in mind it will work, but you also have your allies to consider. Normal walking time over this distance, given the difficulty of the environment (steep hills, acid rain, unknown territory, etc) would translate to several hours to an average person.

☆ Feel free to use the NPC scientists however you'd like. If you want your character to find some dead, you can. If you'd prefer they be rescued, that is also acceptable. These are essentially 'your' NPCs that you are using to facilitate the story at this point — the sky is the metaphoric limit!

❀ BOOZE

A week. You've been here for a week.

By now, you might have tried to venture out of Basecamp Leviathan and experienced firsthand the acid rains that the security officers warned you about. Or you might be teaching the kids at the schoolyard how to gamble. In any event, Thorkil seems to take pity on his disoriented new friends and taps his distillery for a little help.

Invitation passes by word of mouth to meet at the memorial wall. Moonshine of questionable quality is passed around in tin cups — hope no one's afraid of germs — as Thorkil explains the great relief it is to be gaining people instead of losing them. This settlement isn't big, and they aren't overburdened with hope or supplies, but there's been a lot of loss in the past three years. Some people might be willing to look at the arrival of these newcomers as a sign that things are turning around.

Bottoms up, hatchlings, and ... Happy Birthday?

A few notes:
☆ Feel free to turn this into an impromptu party. Maybe you're celebrating getting all the scientists back alive! Maybe it's something like a wake to remember them in the sad event of their passing. Either way, many of the engineers and other NPCs may join you in this moonlight drinking session, as well as whatever PCs you tag out to or are tagged by.)

❀ OBLIGATORY NETWORK


Welcome people of all kinds to Basecamp Leviathan! I'd give you a hand moving in except...

I have no hands.
Because I'm an AI.
Get it?
It's a joke.

My name is Cartagena. But anyway, this isn't about me or the Adamant for once. This is about all of you. So if you would kindly fill out the following questionnaire to get to know each other; it would also be very helpful for my systems.

NOTE: Participation is MANDATORY.

That was another joke. It's all voluntary. You people and your free will.

1. What is your name?
2. Where are you from?
3. What's your favorite smell? Please describe it as you would to a person without a nose. Because I do not have a nose.
4. If you could be any animal in any world, what would you be?
5. How old are you?
6. Did you enjoy this questionnaire?

Thank you for your participation! Please enjoy the rest of your stay here at Basecamp Leviathan.


sunmon: (Default)

brute squad

[personal profile] sunmon 2021-05-01 04:51 pm (UTC)(link)
[ alina isn't quick enough in a fight. not by a longshot. she's here because she's interested in tracking the terrain, not because she thought she'd be any good against these tentacled rats. so while she's raising her hands to defend herself, a little light shimmering in her palms, it doesn't fully manifest before bucky's metal arm shoots out to snatch it.

her eyes go wide, tracing the prosthetic back up to his face.
]

Thanks. [ that's what she lands on, even though she's never seen anything like that. and it gives her the moment she needs to brighten the orb of light in her hands, to return the favor and spare them the onslaught of too many rats. the light grows, swells. ] Close your eyes.

[ it grows brighter, bright enough to blind the rats well before it actually hurts their human eyes. an awful chorus of hisses answers the maneuver to deter the undulating hoard. ]
Edited 2021-05-01 16:51 (UTC)
freightcars: (Wɪᴛʜᴏᴜᴛ ʏᴏᴜ I'ᴍ ᴀʟʟ ᴀʟᴏɴᴇ)

[personal profile] freightcars 2021-05-03 06:09 pm (UTC)(link)
( He's not in charge of anything, and the people who tag along on this mission aren't his business. For all he knows, the slightest among them could be a thousand year old wizard (sorcerer) or something. Still, it takes concentrated effort to bite his tongue when some of the members they send look young. They seem innocent.

But so does Natasha, and she could kick just about anybody's ass she set her mind to. He's trying not to judge.

Can't help but keep an eye out on her. Turns out his gut instinct hasn't started to fail him yet. ​
)

What?

( Not as in I didn't hear you, as in are you nuts?

But there goes that swelling light, and... yeah, god damn wizards and all. He grips the tentacle so tight it starts to give way under his left hand, and he raises his right forearm to block out the blinding white.

His eyes adjust far more quickly and thoroughly than your standard fare human. He raises his voice above the cacophony of hissing;
)

Come on, we gotta get you outta here! They'll burn straight through your skin.

( One sharp yank to the tentacle detaches it, and he drops it heavily onto the floor. )
sunmon: (Default)

[personal profile] sunmon 2021-05-03 11:27 pm (UTC)(link)
Not if I burn them first.

[ the light surges for a moment, and the hissing turns briefly to yelps. then it's their eyes that are hissing, burned by the intensity of the light. blinded permanently, not just shocked.

but oh, that was a lot. alina draws it back into herself, and the brightness is gone. she staggers back a step, her gaze tracking to bucky. at the very least, it should hinder their aim. she steps around the tentacle he's dropped, the end of which hisses with some mysterious venom, and nods her head, as if to say, 'now we go with your plan.'
]
freightcars: (208)

[personal profile] freightcars 2021-05-07 10:57 pm (UTC)(link)
( Yeah, that light starts going past even his threshold, and he brings his forearm back down to cover them again. ​)

Jesus, lady.

( It dims out and he blinks stupidly for a second or two while his pupils adjust again. )

This way.

( Grunted with one eye squinted nearly shut, the other obviously bemused by the entire scene. )

What the hell was that?
sunmon: (pic#14885460)

[personal profile] sunmon 2021-05-08 06:57 pm (UTC)(link)
A distraction.

[ she sticks close to him as they move away — though, now, some of the rats are retreating as well, fumbling blindly. they haven't adjusted yet to following their noses. probably due to the startled pain. ​]

Are you alright? [ she hasn't learned to direct the intensity yet. it's probably possible. but it also means when she scrutinizes him, it's with bemusement equal to his own. he obviously wants to probe at more how she did it than what she was doing, but something's unusual about him, too. not just his arm. ]
freightcars: (bucky-104-00102)

[personal profile] freightcars 2021-05-08 08:22 pm (UTC)(link)
Might need to invest in a good pair of sunglasses, but otherwise fine.

( It's a grumble that carries the tone of a man who isn't really committed to being annoyed, it's just his default resting state. Casually grumpy.

His eyes flicker over to her, studying her form for a second before they're back to the twisting tunnels in front of them, sharp and alert, rifle at the ready near his chest.
)

What about you? Get hit anywhere?
sunmon: (pic#14885461)

[personal profile] sunmon 2021-05-08 10:19 pm (UTC)(link)
[ she looks at her hands, the only exposed stretch of skin other than her face. it had been a close one before he'd intervened, admittedly. but — ]

No. [ she doesn't say 'thanks to you.' gratitude isn't a habit she's built because not enough people have done things for her in her life. the few who have, have seldom done it for selfless reasons. ] What about you? Your arm ...

[ the arm that isn't any real arm she's ever seen. her eyes flick tellingly over. ]
freightcars: (Wʜᴏ ɢᴏɴ' ᴘʀᴀʏ ғᴏʀ ᴍᴇ?)

[personal profile] freightcars 2021-05-08 10:34 pm (UTC)(link)
( Your arm earns her an absent glance, and then another one down at his own left forearm. The plates shift automatically, like a muscle subconsciously flexing as soon as you even start thinking about it.

He opens his mouth to answer, but sudden muffled thudding has him grinding to a stop and shooting a hand out in front of her to keep her back a foot or two. Before he can aim his rifle, a couple members of the rescue party clamber through an intersection in the tunnels, dragging a scientist out with them.

His guard drops just a little.
)

It's fine. It's--

( He murmurs, holding it out a little for her to see as they start walking again. )

Rat-proof.
sunmon: (pic#14885787)

[personal profile] sunmon 2021-05-08 10:56 pm (UTC)(link)
[ a flare of gold appears in her hand, like the swirling heart of a sun. there's no need — not only is there no danger, but bucky has stalwartly shoved himself in the path between whatever the possible danger was and alina.

the light fades, her shoulders slump.
]

You don't have to keep doing that. I can take care of myself.
freightcars: (bucky-104-00090)

[personal profile] freightcars 2021-05-08 11:06 pm (UTC)(link)
I got that. With the--

( He gestures to his eyes. Shoots her an apologetic look, tight-lipped and clearly a touch contrite. )

You can burn out everyone's eyeballs, it's nuts. It's just...

( A tired little head shake. )

Habit. Hard to break. Sorry.
sunmon: (pic#14854105)

[personal profile] sunmon 2021-05-08 11:08 pm (UTC)(link)
There are worse habits.

[ her own form of apology. she's studying him now, like she doesn't quite get him. maybe it's that she's used to being the one who does the defending, who starts the fights, and she just doesn't know what it looks like for someone to actually get out in front of her. but she's also thinking what kind of life a person lives to wind up with a habit like that.

she shakes it off.
]

Was that the last of the scientists? [ she points ahead to the other members of the team. ] There's one more, isn't there? [ she's doing an internal tally, which is a good way to be wrong. ]
freightcars: (004)

[personal profile] freightcars 2021-05-08 11:24 pm (UTC)(link)
( A couple wars and a guilt complex will do a number on your muscle memory. Often times the body moves faster than the higher brain, thanks to a certain artificial something running through his blood. He's got good intentions, even if the execution's not always up to par.

He follows her point. Does a mental tally, compares it to the mission briefing — yeah. One short, and there's absolutely god-awful communication going on among the rescue party. No way of knowing if someone else is already in route or they're the last ones left to recover him.

Another pause, a glance at her, a quick assessment.

Worked earlier, and it's a hell of a lot smarter to have a second set of eyes so he doesn't get tentacled in the back. Doesn't seem like she's going anywhere, and he knows better than to challenge it.

He tips his head toward the intersection, at the path leading deeper instead of out.
)

Looks like they have a four foot range, maybe more. Try to save it if there's just one. I can handle one, and it's easier if I can see it. If there's a cluster...

( Do the thing. )

Should keep us from getting overwhelmed long enough to put them down.
sunmon: (Default)

[personal profile] sunmon 2021-05-09 04:12 am (UTC)(link)
[ the little nod she gives him is so eager to help that she might have agreed to whatever the plan was. it's the first time she's gotten to be in any kind of real combat mission, and she files the information away hastily, reviewing it once in her mind in the hope that she hasn't missed anything.

she starts towards the intersection he'd indicated, a little spring in her step.
]

If I tell you to close your eyes, don't wait.
freightcars: (Nᴏᴡ sʜᴇ ᴛᴡᴇʀᴋɪɴ')

[personal profile] freightcars 2021-05-13 10:02 pm (UTC)(link)
( Frankly, he starts second guessing himself at how eager she looks. Too little, too late. They're already committed.

Her warning earns her a nod, and without further ado he steers them down the path. The further they go, the darker it gets. Muted through walls of dirt, there's a scratching and squeaking. With the twists and winds of the tunnels, it's heard to tell if they'll be coming in through the front or the right, or if they'll be coming in at all.

Whenever possible, if he can get by without a fight he tries not to pick one. He shoots a look back at her, presses a finger to his lips. Stealth mission mode.
)
sunmon: (pic#14849347)

[personal profile] sunmon 2021-05-14 04:45 am (UTC)(link)
[ in cartoonish fashion, alina exaggerates her caution as she slows, careful not to let her footsteps make too much noise. she trails close behind him, peeking out around his shoulder to try and get a better look.

however, her eagerness turns against them. she stumbles — right into him, which jostles some of the sand loose from the nearby wall as alina tries to catch herself with a solid thump. the tunnels rain dust on them.

and then, a sound like water, made by scritching claws.
]
freightcars: (Aɴᴅ ᴜɴᴛɪʟ ᴛʜᴇ ᴇɴᴅ)

[personal profile] freightcars 2021-05-17 09:58 pm (UTC)(link)
( It takes concentrated effort not to snort at her antics; instead she's just rewarded with a dry, bemused look. He can communicate just fine with only his face, as it turns out.

Not that it matters.

The tunnel collapses, kicking up dust and silt. In a reflexive instant he tugs her away from the new opening, practically spinning her like a fucking ballet dancer.

Some hyper-fast mental processing:
The sheer quantity of them it would take to sound like that is troubling.
They could go back now, but odds are the herd would just follow them. Nobody would be able to get back in.
The scientist would die.
If they go deeper, they might find branching tunnel paths to help lose them.

Second number two post-collapse, he nudges her urgently deeper in with a hissed:
)

Go, go, go-

( He'll take the rear. Pick them off one at a time through the narrow passage, hopefully. )
sunmon: (Default)

[personal profile] sunmon 2021-05-18 12:05 am (UTC)(link)
[ she wants to help. she doesn't want to just run and let him do al lthe fighting. but the truth is, alina wasn't well-prepared to fight at the little palace. it hits her here, now, because it's the first time she's had good cause to notice.

they'd trained her to be a bauble to show off for the king, to scare off volcra. they had not trained her to do what kirigan had done to those fjerdan assassins. he did not want her to be able to do that.

so she listens. again, she lets herself be dependent on someone else for her safety. she turns and books it into the nearest tunnel, and at the very least, it can be said that alina starkov is spry.

a good thing, too. the rats move so tightly together and so quickly that they look like a mudslide of carpet as they roll out of the newly opened passageway, closing in behind the thumping of alina and bucky's feet.
]
freightcars: (056)

[personal profile] freightcars 2021-05-21 04:11 am (UTC)(link)
( Another reason he put himself behind her — Bucky can run like thirty-five god damn miles an hour. Odds are he could have probably outpaced them, but he'd also outpace her. It's hard to get a gauge on how much to slow himself down from the lead, it's just easier to adjust to his partner this way.

This ain't cutting it, though. It's just not gonna work. ​
)

Plan B!

( He yells at her over the din, stealth obviously gone out the window. There's a ripping sound coming from behind her as Barnes goes about tearing off his opposite sleeve — the right one this time, to the shock of the audience at home. )

Get ready!

( To do, you know, the only thing they both know she can do. He fumbles, rifle bouncing off his chest as he works with both hands to tie his sleeve around his forehead.

As soon as it's in place--
)

Do it--

( He tugs the sleeve down over his eyes like a blindfold. Turns and drops to one knee so his body isn't blocking the light, and he starts firing with his eyes wide open, looking through the weave of the fabric. )
sunmon: (Default)

[personal profile] sunmon 2021-05-22 06:14 pm (UTC)(link)
[ to here ]