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raiamods ([personal profile] raiamods) wrote in [community profile] raiamemes2021-04-30 08:56 pm
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TDM 001


TEST DRIVE MEME 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore.

Please note: FOR THE FIRST 24 HOURS AFTER 'HATCHING', CHARACTERS WILL FEEL WEAK AND ANY POWERS THEY HAVE WILL NOT WORK.

Test drive meme threads can be considered game canon for players who are later accepted and wish to keep their CR. The rescue mission prompt will be a TDM-exclusive, but the other prompts that you see here will also appear on our first game log. There will, of course, be more going on that week.

Please reserve questions about consequences for altering or meaningfully investigating the setting for the first log of the game, where we will have a Mod Questions thread at the top of the log. On this test drive meme, please reserve this thread for clarification and setting questions.

On the first day of reserves (May 10th), only players who participate in the TDM will be allowed to reserve. You must link an AC-length thread from the TDM for early access. Starting on the 11th, any prospective player may submit a reserve. Our hope is that this will avoid overwhelming our reserves.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
☆ Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

☆ Attempts to escape will probably get you tasered. The mods will not facilitate escape-plots/etc on test drive memes. However: if you app and are accepted you are more than welcome to chat with us about the possibility of having escaped or attempted it.

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

You're being allowed to mingle with the others. The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

After a meal — it's hard to say which one you'd call it, since the whole crew is on rotating schedules — you may decide to wander the basecamp. Folks in every department could use a hand. Those willing to help out may get friendlier reception than those who play the tourist. For more info on what else you might find, check out the LOCATIONS page.

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything they see that seems 'human made' will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about going beyond the shade of the dragon's wings. For the sake of the test drive mods will not be facilitating plots that deal with characters going further; we ask that players with an interest in exploring this wait until the game is fully open.

❀ RESCUE MISSION

"There's no time to waste," the woman says breathlessly as she grabs your arm. She pulls you to an augmented reality sand table and you will find yourself standing alongside some of the others you may recognize as having 'hatched' with you. There are murmurs by the Adamant's survivors as they pour over data. Maybe you remember Captain Childe from the stern interrogation she gave you a few days ago, but in any case but she's standing at the edge of the sand table looking at the distance scaled between the enormous huddle of HUD badges — the Adamant's survivors — and a tiny pocket of pulsing green some fifteen kilometers away.

"They knew better," Captain Childe says, rubbing at the bridge of her nose. "They should have been back hours ago."

"Fucking scientists," says a man with a faintly French accent. He is scarred and battle-worn, and looks properly pissed off. He's also sporting several fresh injuries, one of which seems to have warranted the use of a crutch. "They'd lose their heads if they weren't attached. Let them wait out the storm."

"No," the captain says. "They're too close to the Rat Nest. We don't need a repeat of —" she trails off, as if seeing you for the first time. She looks you up and down, and then: "You've been told by now that everyone here has to pitch in. If you know how to fight, be ready in ten minutes. You're our rescue squad." She turns and walks out, and there's an awkward moment where everyone present is looking at you to make a choice.

Ten minutes really isn't a lot of time to get ready to walk into danger. Or maybe you aren't a fighter. Maybe you just don't care. But either way, there are people looking to you. To see how you'll react. To see what you'll do. To see if you belong.

What'll it be, hatchling? Fight or flight? Maybe you ought to start coming up with a plan.

FIELD WORK

There's a cadre of scientists cut off by acid rain. From their last transmission, they were driven into the Rat Warrens — and you've been tasked with rescuing them. Too many members of the Security Team are themselves injured, and none of the remaining ones have experience leading a fire team. Let's hope you do — or at least that you can fake it.

Maybe you've hand-picked your team. Maybe you're just stuck with whoever else was closest. Either way, your companions are some of the people you might recognize as fellow 'hatchlings'. If you know them already — good, you've got a head start on what they might be capable of out in the field, and you can chat about the little things. You know, like the weather. Acid rain, gotta love it.

Either way. You're given few small slabs of surprisingly lightweight alloy that has a sheet of — is that hide from the Leviathan? — stretched across them, to divide up amongst your team. "Helps with the rain," Ensign Porter says, trying to sound cheerful despite the grim set to his jaw. "Just come back in one piece. I kinda feel responsible for you guys, you know?"

Before you know it, you're outfitted for the trip. Weapons (if you didn't have your own) and maybe some medical supplies, handed over with a grimace by Doc Sunya.

So then it's just you, your tiny team and a fifteen kilometer hike. Oh, and the acid rain. Luckily, the shields seem to be keeping it off, but it's hard to hear anything over the impact of the drops. Anyone want to play I never?

Or maybe you think you should make a break for it. This is your first time being outside the Leviathan unsupervised. You've got supplies, and other people with as little to lose here as you do. Maybe you should talk.

THE RAT WARREN

You've made it to the last transmitted location of the scientists. What you find doesn't bode well — one of them seemed to have an arm torn off — at least, you think it's an arm — the way it's been disintegrated by the rain makes it hard to tell.

One thing's certain, though. There are bloodstains leading into the nearby maw of a hole in the ground. There's a putrid odor wafting from it, and the sound of frantic scrabbling.

You have an idea of what might be down there. 'Giant rats with tentacles', Porter had said. Don't let the tentacles grab you, they leave chemical burns that usually result in amputation if they can't be treated immediately. But there's a chance the scientists are still alive, and you need to make your choice.

If you and your small team venture down into the darkness, what happens next is up to you. You'll be encountering hoards of these monsters. The scientists are still alive, but will they stay that way? And more importantly, can you get them back to the Leviathan in one piece?

PCs versus the local fauna, round one, FIGHT!

A few notes:
☆ Feel free to put player characters 'in charge' of the planning/logistics phase. If another PC tags into your thread, you and that player can decide which PC will be 'leading the charge'.

☆ Your character will have: a mini-railgun, a spear (if they don't have their items/weapons from home), a first-aid kit, the acid rain shields, ration bars (that are essentially condensed protein bars — they do not taste good) and one of the smartwatches, which will have a mini holographic HUD displayable on its interface. If your character is the sort to request other things, feel free to assume they received them (within reason — please remember that resource scarcity is the name of the game — feel free to be creative here!).

☆ There are fifteen kilometers to cover. If your character has an ability like superspeed/etc, please keep in mind it will work, but you also have your allies to consider. Normal walking time over this distance, given the difficulty of the environment (steep hills, acid rain, unknown territory, etc) would translate to several hours to an average person.

☆ Feel free to use the NPC scientists however you'd like. If you want your character to find some dead, you can. If you'd prefer they be rescued, that is also acceptable. These are essentially 'your' NPCs that you are using to facilitate the story at this point — the sky is the metaphoric limit!

❀ BOOZE

A week. You've been here for a week.

By now, you might have tried to venture out of Basecamp Leviathan and experienced firsthand the acid rains that the security officers warned you about. Or you might be teaching the kids at the schoolyard how to gamble. In any event, Thorkil seems to take pity on his disoriented new friends and taps his distillery for a little help.

Invitation passes by word of mouth to meet at the memorial wall. Moonshine of questionable quality is passed around in tin cups — hope no one's afraid of germs — as Thorkil explains the great relief it is to be gaining people instead of losing them. This settlement isn't big, and they aren't overburdened with hope or supplies, but there's been a lot of loss in the past three years. Some people might be willing to look at the arrival of these newcomers as a sign that things are turning around.

Bottoms up, hatchlings, and ... Happy Birthday?

A few notes:
☆ Feel free to turn this into an impromptu party. Maybe you're celebrating getting all the scientists back alive! Maybe it's something like a wake to remember them in the sad event of their passing. Either way, many of the engineers and other NPCs may join you in this moonlight drinking session, as well as whatever PCs you tag out to or are tagged by.)

❀ OBLIGATORY NETWORK


Welcome people of all kinds to Basecamp Leviathan! I'd give you a hand moving in except...

I have no hands.
Because I'm an AI.
Get it?
It's a joke.

My name is Cartagena. But anyway, this isn't about me or the Adamant for once. This is about all of you. So if you would kindly fill out the following questionnaire to get to know each other; it would also be very helpful for my systems.

NOTE: Participation is MANDATORY.

That was another joke. It's all voluntary. You people and your free will.

1. What is your name?
2. Where are you from?
3. What's your favorite smell? Please describe it as you would to a person without a nose. Because I do not have a nose.
4. If you could be any animal in any world, what would you be?
5. How old are you?
6. Did you enjoy this questionnaire?

Thank you for your participation! Please enjoy the rest of your stay here at Basecamp Leviathan.


cryptoherpetology: (Default)

[personal profile] cryptoherpetology 2021-05-03 05:40 am (UTC)(link)
[ He chuckles at the image. ]

My specialization is in reptiles, [ and the look he gives their surroundings suggest he's itching to start documenting everything about the Leviathan ] but I've dealt with everything from manticore in rural Ohio to werewolves in the Australian outback. Also, you know... the usual things you'd find in the Australian outback.
[ If the phrase "fuck around and find out" were an ecosystem, Alex figures it would probably look a lot like Australia. ]
Edited 2021-05-03 05:40 (UTC)
unclesam: ((11))

[personal profile] unclesam 2021-05-03 07:16 pm (UTC)(link)
Man, you cannot convince me that there's anything 'usual' in down under. We got alligators in and actual alien invasions where I'm from, and I still feel like you guys see weirder in your day to day.

[ He's never been to Australia, but everybody knows that it's the place where the entire wildlife wants to kill you, right? Sam's fully ready to call himself a fool, but he's no idiot - that's not a place he ever needs to step into. His luck? He just dies in the stupidest way to the first thing he steps on in that place. ]
cryptoherpetology: (056)

[personal profile] cryptoherpetology 2021-05-03 07:52 pm (UTC)(link)
I don't know what your aliens are like, but you're probably not wrong- still love it out there, though. I am a little biased towards it since my fiancée is Australian.

[ And he's taking that Feeling he's having right now and folding it up nice and neat to deal with later. A lot later. Preferably, when he gets home. Because this is temporary. He's not Grandpa Thomas, and Shelby isn't going to grab a backpack full of grenades and go searching for him the way Alice has been for Thomas for decades.

Especially not lingering on those feelings when there are lives at stake. Lives of scientists he's probably going to have a lot of questions for soon. Think about the scientists, think about the questions, think about the science. And how it can be used here. ]


Are there any recorded dissections of these rodents of unusual everything? [ Yep. Literally choosing to talk about dead rats over risking what lies down the path of talking about the woman he loves who is very much not here, thank goodness. ] Or even a field study? Hunting behavior, places they avoid, how often they breed- if we can set up a lure that's more appealing to what I really hope are scavenger feeders than some underfed, terrified academics, we might be able to at least save some ammo if not lives.

[ Alex is an Olympic level compartmentalizer. He can turn a distraction from a strong emotions an actual idea. It's like putting wheels and a cell phone charger on his emotional baggage. ]
Edited (sorry, typos! ) 2021-05-03 20:18 (UTC)
unclesam: ((131))

[personal profile] unclesam 2021-05-04 06:55 am (UTC)(link)
[ Sam reaches out, puts a hand on Alex' shoulder with a brief, firm squeeze, before pulling back and crossing his arms. Solidarity, just a silent 'I see you and I get you', 'cause he knows. He's counselled veterans. He is one. Thoughts of people left behind... Sam's not sure if he's glad or unsettled one of the few people he considers close to himself has ended up here, but then again he's been on combat tours before.

Never easy to be cut off like that. Never easy to know them right beside you and in danger either, though. Doesn't wanna think about his sister once more on her own, and how many years he'll lose on his nephews this time. Doesn't want to - and therefore does not. ]


Porter's got some intel, but not much. Can weigh up to 200 kilograms. Pack hunters, capture living prey, won't eat dead meat - that's our big positive, we might stand a good chance of saving lives over playing exterminator. Stick 'em with the pointy end or shoot 'em, basically. Or cut off the tentacles. Doesn't kill them, but makes them catatonic. Not sure it's worth the risk of getting sprayed with acid, though. Way Porter tells it, that's a one-way trip to an amputation.

[ He sighs and rubs his temple. ]

Naturally, I'm the lucky son of a bitch with a fancy, acid resistant combat suit, so if there's gotta be baiting and getting up close and personal, that better be me than anyone else.
cryptoherpetology: (070)

i couldn't resist this meta joke i'm sorry

[personal profile] cryptoherpetology 2021-05-04 09:26 am (UTC)(link)
[ The hand on his shoulder catches him off guard for half a second. He's used to being the one giving one of his sisters a word of encouragement (or, with his sisters, talking one or the other out of sororicide as the neutral, non-parental party) or talking an upset kid through some Big Feelings about the truth of the food chain brought on by seeing a snake eating pre-killed whole prey.

He gives a silent, if slightly awkward nod of thanks. It's not that he's opposed to affection, he's just not used to people warming up to him this quickly. The perils of being an introvert whose answer to "what do you do for a living?" usually involve explaining the definition of "herpetology" before anyone makes assumptions about his field, then having to explain why he chose the field, and no, actually, snakes are really usually harmless and fascinating creatures and son on. ]


So the raptors are loose and the fences are down. Got it. [ He's hoping some pop culture references extend through what seem like similar-sounding Earths.

And, hoping for some other similarities-]


Did your world have a man named Steve Irwin? Because I kind of do what he did, just... quieter. [ One of his advisors took a cell phone call during his thesis defense. He's calling himself quiet as a synonym for boring. Sometimes purposefully so. It pays to be overlooked when you're the latest in a generations-long blood feud. ] And as strange as it says to say out loud, I've dealt with biohazardous pack hunters in melee range before, if we're going to debate about which one of us is more qualified to get in close quarters with these things. [ Please don't make him say werewolf sheep out loud. Admitting that his admittedly potentially self-sacrificing moment of bladed combat prowress was against werewolf sheep is something his youngest sister has never let him live down. ] No armor, but my glasses did protect me from mucus membrane exposure, which is why I'm never getting Lasik. [ Said utterly deadpan. It's easy to see why public access TV and late night talk show appearances are not anywhere in his future. ]