Okay before I get into any of this I wanna say that I love this game so far! It's a great setting and feels super chill in terms of atmosphere, and the y'all mods have been really nice and welcoming to everyone. ♥
Events I think a plotting post would be great! Most of the issue for me is that most of the plot points in the log had determinant outcomes, but we didn't know what those outcomes were and in that situation it's very hard to write toplevels. For instance, some of the natural things to do in the log would be talking about the meeting and dealing with the creatures, but what the meeting was about (and who was going to be in on it, if anyone) was something we didn't know, and same thing with how the creatures would be dealt with. That basically just left the sinkhole itself as a main plot point to work with for toplevels, but if the OOC part of things is handled in advance with a plotting post, that might take care of the whole thing. If we know what the outcomes are going to be before the actual log goes up, it'll be a lot easier to engage with it.
That all said, the actual plots themselves are super interesting and I'm excited to see where they go! It's just difficult to engage in this particular log.
Pace This I think would be fine if the issue with engaging in the plot were fixed. I think the hatching logs get the most activity because there were a lot to immediately do that didn't need any sort of feedback, and it is kind of unclear what goes on day to day to react to and discuss in a network post or something. However, since there's room for player plots that's not necessarily on you or anything; part of it is probably also just new game + new players still feeling things out.
TDM I feel like it might be best to go up for the next round; the game is still new and the last TDM was very active, so holding a new one before the next app round seems like a good idea.
Tropes/Engagement Anything that brings characters together and/or puts them at odds! The rescue mission from the TDM gave a lot to work with because it was something dynamic to do that we could just NPC ourselves and therefore get moving. Any incentive to go out of basecamp and explore is good, anything that might make characters feel the need to discuss and coordinate with each other (dangers, supply shortages, whatever) always make for good thread material.
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Events
I think a plotting post would be great! Most of the issue for me is that most of the plot points in the log had determinant outcomes, but we didn't know what those outcomes were and in that situation it's very hard to write toplevels. For instance, some of the natural things to do in the log would be talking about the meeting and dealing with the creatures, but what the meeting was about (and who was going to be in on it, if anyone) was something we didn't know, and same thing with how the creatures would be dealt with. That basically just left the sinkhole itself as a main plot point to work with for toplevels, but if the OOC part of things is handled in advance with a plotting post, that might take care of the whole thing. If we know what the outcomes are going to be before the actual log goes up, it'll be a lot easier to engage with it.
That all said, the actual plots themselves are super interesting and I'm excited to see where they go! It's just difficult to engage in this particular log.
Pace
This I think would be fine if the issue with engaging in the plot were fixed. I think the hatching logs get the most activity because there were a lot to immediately do that didn't need any sort of feedback, and it is kind of unclear what goes on day to day to react to and discuss in a network post or something. However, since there's room for player plots that's not necessarily on you or anything; part of it is probably also just new game + new players still feeling things out.
TDM
I feel like it might be best to go up for the next round; the game is still new and the last TDM was very active, so holding a new one before the next app round seems like a good idea.
Tropes/Engagement
Anything that brings characters together and/or puts them at odds! The rescue mission from the TDM gave a lot to work with because it was something dynamic to do that we could just NPC ourselves and therefore get moving. Any incentive to go out of basecamp and explore is good, anything that might make characters feel the need to discuss and coordinate with each other (dangers, supply shortages, whatever) always make for good thread material.